

On the DMR consistency tables it appears players are either spamming the SKS to their detriment or having difficulty at range with lower damage and bullet speed. They seem to be more effective at 20m-30m mag-dumping than I initially thought.

The hits to kill seem to point to them being used at longer ranges than the other PDWs with the same damage model. This means you can keep on shooting while the other PDWs are frequently reloading. The CBJ-MS and the PP-2000 have such large mag sizes that the shots to kill for them are lower than the mag sizes. The engineer consistency tables seem unusual. This data is based on a sampling of your average player, so a sampling of better than average players will likely change the tables. The time to kill charts line up decently with the other methods, but the consistency charts are where the surprises are as no one has attempted them yet.

Consistency SR, consistency rating with the rounds per minute adjusted for spread recovery.AVG TTK SR, the average time to kill in seconds with the rounds per minute adjusted for spread recovery.SR RPM, the round per minute of the weapon when fired at spread recovery.( shots / kills ) / ( effective rpm / 60 ) + ( (roundup( ( shots / kills ) / mag size ) -1 ) * fast reload speed )Īdjusted for spread recovery sorted by consistency It estimates how well a weapon will perform against multiple targets, lower is better. consistency is time to kill with mag size and reload speed factored in.This contains the weapons sorted by average time to kill in seconds.Headshot %, the average percentage of kills by headshot.Accuracy, the average percentage of shots that hit.Hits to Kill, this is the average number of hits required to get a kill.Shots to Kill, this is the average number of shots fired to get a kill.
#Bf4 plaaying stat how to
How to read tablesĮach weapon type has a section with four tables. The tables will need to be updated some time in the future.ĪK-12 and AKU-12 are in burst in the tables, but it is likely most people use them on auto. Data is pre Naval-strike SR338 wasn’t unlockable. The SR338 has no kills in the random sample, I guess no one wants to use it yet. We do know that this is on average what you will encounter in public servers regardless of what it may be. We can’t know at what range all kills were made or if some players prefer moving close range hipfire only. Range, attachments, and play style are averaged out over the players. There are many factors that are included in these tables that can’t be isolated without better stats from DICE. This data is from pmax from the Nerdy Statistics thread. I always wanted to include the human element in calculating weapon performance as you compete against other players and not against other weapons. Original Post: Analysis of BF4 weapons based on player statistics, posted April 9th 2014
